The genesis of this is a comment by the British Army’s Assistant Head of Media and Communications, Colonel Chris MacGregor. In a thread talking about the newly released British Army recruitment campaign, Colonel MacGregor said the following:
This reminded me of another recent online episode, but on a much grander scale.
EVE Online is a space-based, persistent world Massively Multiplayer Online Role-Playing Game (MMORPG) with hundreds of thousands of active subscriptions and often tens of thousands playing online simultaneously. This thing is HUGE, and over a week in December 2018 a battle took place that should make us all think, the battle of wormhole system J115405, better known as ‘Rage’.
In the EVE universe wormhole systems are the most inhospitable space that there is, creating immense logistical and communications difficulties. The destruction of a Keepstar deep in a wormhole was regarded as impossible – until it happened. Over the course of a year a team on EVE prepared and executed just such an operation, the details of which can be found at Kotaku.com. In doing so this team achieved the following:
Executed an effective mission planning cycle that correctly identified how to conduct offensive operations in an environment previously thought to overwhelmingly favour the defender.
Set the Theatre
Over contested LOCs
Allowing for combat attrition and the requirement to offset culmination.
Maintained realtime OPSEC over a period of months
Exercised Mission Command
Conducted both preliminary operations to isolate the Theatre of operations and subsequent operations to consolidate gains.
Let’s think about this for a little bit. I have been involved in more than a dozen Combined Arms Staff Trainer (CAST) at Battalion and Brigade level, and close to half a dozen divisional Command Post Exercises and the same number of US ‘Warfighter’ exercises. In none of these did we have to set the theatre, conduct preliminary moves over contested LOCs and move from Phase III Dominate (Major Combat Operations) to the subsequent detailed exploitation and consolidation. There are a number of reasons why we don’t achieve all this in training which verge from ‘G3 snobbery’ (combat is sexy and logistics isn’t) to the prosaic: to practice logistics realistically takes time. Team ‘The Initiative’ achieved all this in a dynamic and highly competitive environment and using a distributed command and control network. The Initiative demonstrated professionalism, commitment and operational competence.
There are two key takeaways I want to draw from this.
Is there scope to use a MMORPG construct for our operational level staff training? Would staff benefit from participating in such an environment?
In recruiting how effective are we at talent spotting those with a proven track record of operational and strategic level planning? Perhaps more so than we realise, we need to move away from a focus on Physical Realm competences, to look closer at those with a Virtual Realm pedigree.
The following are recommended readings to dispel some preconceptions about MMORPG gamers, and highlight some of the benefits (and no, I am not yet a gamer!):
For the UK the same general strategic lessons apply, but there are some additional lessons peculiar to Britain’s circumstances:
Being in a Coalition Obscures. The UK was a senior Coalition partner in both Iraq and Afghanistan. However Coalition strategy is by necessity a strategy of compromise between the differing constituent national interests. This means that both the ‘what’ of national interest and the ‘how’ the strategy will achieve this may not be immediately apparent. It also means that that while failure is deniable (and in the modern political system this plausible deniability is very attractive) it is also correspondingly more difficult to take credit for when things work.
Influence must be resourced. The UK was the biggest of the rest in terms of military commitment both Iraq and Afghanistan. However compared to the US commitment the UK’s commitment was small. The UK never fielded a division in Iraq or Afghanistan after 2003; with less dog in the fight there was less influence (as clearly perceived by Churchill in WW2, his direction on British force ratios compared to US in the invasion of France were explicit). Influence is directly proportionate to capability delivered. As is evident from Lieutenant General Bolger’s book “Why We Lost” British military influence suffered in part from being perceived as the “poor cousins” who could perhaps talk the talk (and weren’t shy in doing so) but couldn’t walk the walk. However it must be noted that influence is not just garnered through conventional military capability, although that is the most obvious.
Hidden influence cannot be credited. The UK garners significant influence through its ability to wield the levers of ‘soft power’ especially Information and Diplomacy. However such influence is often understated and behind the scenes and while it may be credited behind the scenes it is hard to weave such influence into a narrative of constructive and significant British contribution at the strategic level. The image increasingly becomes one of a British poodle dancing to the Washington tune, this makes it hard to maintain domestic support.
Domestic political fragmentation makes enduring commitments less likely. At the strategic level the nature of war makes it difficult to disentangle the character of politics from the character of war and the character of the strategy involved. In the UK the fragmentation of the domestic political landscape (a fact mirrored across Europe) has made it increasingly difficult to maintain a consensus on military intervention. This is closely linked to the fragmentation of the news space where people actively seek out a news narrative that supports the perception they wish to hold, making building consensus and support harder. This means that unless the political landscape changes, limited interventions such as Libya and Iraq (2014 – ) will probably become the norm. Such interventions are characterised by being short in time and/or limited in means and designed to meet a simple political narrative, normally moral and emotive in nature. Long term strategy and hard headed national interests may be addressed, but not necessarily in the narrative and secondary to immediate political expediency.